PlayMaker Feedback > Action Requests

Request for Postprocessing Stack Actions

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Kubold:
Hi,

Unity claims that you can change the values of the Postprocessing Stack (https://www.assetstore.unity3d.com/en/#!/content/83912) at runtime.

Since this feature became a standard and the regular image effects became "legacy", we would use a set of Actions for changing the values (for example to smoothly change DOF at runtime, or gradually desaturate the scene, increase the noise and such).

Right now, with the "Set Property Action" you can only enable or disable chosen effect, but you don't have access to actual values.

Thanks!

tcmeric:
I am just about finished the actions for this. (All the actions are complete, just organizing them, proofing, etc).

You can find them free here: https://github.com/dumbgamedev/postprocess_playmaker

They do also require the use of Keijiros script, called: Post Processing Stack Utilities. Which works as a sort of bridge. https://github.com/keijiro/PostProcessingUtilities . What is does is clones the post processing stack settings at runtime, so that the playmaker actions dont permanently change your settings. (Ie, we want things to go back to default after the game is stopped).

This set of actions was funded via my Patreon account, so shout out to everyone there: http://patreon.com/playmaker . The more people who pledge, the faster these things get done and the more sets I can push out.

I am working on a quick tutorial how to use these actions. Should be done pretty soon.

tcmeric:
You can find the tutorial video here: //www.youtube.com/watch?v=K_UIGu4qURQ

Kubold:
Thank you! Awesome.

Groo Gadgets:
Wow! I was just looking at Unity's new post processing effects today, thanks for these!

Simon

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