Hello, and thanks again for the interest, I had previously set the animator as you say, i.e. in the "idle and walk" blend tree I had also set run and it worked perfectly but I wanted to set it so that it only ran while holding pressed a key like left shift or a gamepad button and that way I didn't know how to do it, so I made the run state separate, with a blend tree "idle,walk,run" it immediately ran from the keyboard not having the sensitivity of one gamepad stick and from gamepad it ran according to the position of the right stick and this last time it wasn't bad actually but I still wanted to do it by pressing a key ... this is the reason why I didn't use the blend tree even for running , I'm still a beginner maybe there was a different way to control it with a key but I didn't know. As for the "check mag" status, I set it because the running animation started as soon as I pressed left shift even when stationary... instead checking if we are moving first, it works correctly.. even here I improvised, I'm not an expert...in the various tutorials I've seen they all do it differently. To answer the last thing...no it's not a real project...not even a prototype actually, all I do is exercise for me so as not to feel bad if one day I have a real project
First of all i started learning c# last year actually but i like playmaker better as it gives me the impression that you actually really see what is happening while the game is running if you know what i mean