Before I posted this under the request actions page, I wanted to make sure there's nothing in place to handle this already.
I would like to use a sphere cast for a shot gun mechanic. The sphere would slowly spread out after being shot to simulate a shot gun blast (with shrapnel being spread in an even radius around the center.) I was using game objects that had colliders, projecting them out and reading the collision, but we've decided that sphere casting would be more cost-effective way of achieving the same effect.
Is there currently a way to do something like this? Any thoughts/ideas/suggestions would be much appreciated. Thank you!