Just in case someone comes across this I was working on it and came across the solution after experimenting.
We start audio play on an empty game object in the first scene, Set Game Object to a global and apply a Do Not Destroy. Then in settings we use a Get Component to get the Audio Component on that game object using the Global variable.
Tried using Pause Music...but it is easier to simply use Mute since it can be toggled.
Hope that helps someone someday.