Just to expand on this; commenting out 'UnityEngine.AI' in NavMeshAgentAnimatorSynchronizer.cs results in
Exception: The classes in the module cannot be loaded.
Could not load type 'PlayMaker.ConditionalExpression.ConditionalExpressionActionEditor' from assembly 'ConditionalExpressionEditor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
UnityEditor.Scripting.APIUpdaterHelper.IsReferenceToTypeWithChangedNamespace (System.String simpleOrQualifiedName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/APIUpdaterHelper.cs:51)
As no code has changed between this version of the project and the one in the iOS app store I assume (dangerous!) this can only be something gone awry in the update process.
@JeanFabre Is there a Very Big Button labelled 'FIX THIS' somewhere that I'm foolishly missing?