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Oculus Touch Playmaker - Toolkit [Asset]

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sebaslive:
Oculus Touch Playmaker Toolkit

The second toolkit that matches the Steam VR Playmaker toolkit. This is the complete package for all Touch actions and needs. It was designed for simplicity and ease to jump in and get started right away without a need to read a manual (even though it comes with one!)


Unity Store

Important: requires playmaker version 1.8.1 or greater!
Important: requires OVR!

Features

-Extensive Custom Actions
-Demonstration Scene
-Full Documentation
-Detailed FSM and Actions
-Custom Models


Example Scene demonstrates how to use the most popular Oculus VR scripts in custom actions.

-Finger Detection.
-Guiding third person character.
-Throw Objects.
-Set up a shooting weapon.
-A boxing machine that allows you to test your speed.
-Firing targets.
-Rumble Controllers.
-Switching between controllers.
-Dual wielding Guns or Boxing gloves.

http://www.frametalestudios.com/oculus-playmaker-toolkit

Any questions or comments, please post here or send an email to frametaleinfo@gmail.com with subject line "Oculus Playmaker vr Toolkit"

Mulbin:
Any chance this works with Unity 5.4?  Locked in without a major rebuild of my game.  Updating breaks soooo much stuff.

sebaslive:
Sorry Mulbin, it was designed for 5.6 and above.

Additional note.
Anyone that is having errors on 2017 version with oculus. The code in OvrOverlay is currently not working.

Replace the OvrOverlay file attached with the one in your project.

This is a temporary fix until Oculus gets the latest version working.
If you have any questions please let me know!

sebaslive:
New Update adds Oculus Go actions to the asset!

If you have any questions with the Oculus Go or the asset in general, please fire away.

Michael Martin:

--- Quote from: sebaslive on February 04, 2019, 01:13:59 PM ---New Update adds Oculus Go actions to the asset!

If you have any questions with the Oculus Go or the asset in general, please fire away.

--- End quote ---

Hi sebaslive,

I've just installed and updated to test the Oculus Go functionality, but when I tested the example scene while the Go controller it followed the hand position but couldn't interact with anything in the scene.

It might be good to have a second scene that covers all the Oculus Go functionality.

Also, I am getting errors relating to the run and idle animation states for the Robot character.

Thanks.

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