playMaker

Author Topic: Controlling precise rotation by applying torque  (Read 1221 times)

ymassuot

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Controlling precise rotation by applying torque
« on: June 20, 2017, 03:23:04 PM »
Dear friends

I wonder how to use playmaker and physics for controlling a rigid bodies's Euler angle by applying/adding torque? I searched the net, the solution is PID but I am not sure whether it is applicable with playmaker? I could easily control the rigid body by setting rotation node but it override physics and I got unrealistic results such as passing through other rigid bodies.... My project is a robotic arm with different actuators that each one controls one segment of the robotic arm.

Best
« Last Edit: June 20, 2017, 03:52:12 PM by ymassuot »

MajorIdea

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Re: Controlling rotation by applying torque
« Reply #1 on: June 20, 2017, 03:30:37 PM »
You have an Add Torque action that might be just what you need.

ymassuot

  • Playmaker Newbie
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  • Posts: 6
Re: Controlling rotation by applying torque
« Reply #2 on: June 20, 2017, 03:39:11 PM »
Yes, I saw this action but it can not precisely control the rotation of the rigid body to a certain number.