Dear friends
I wonder how to use playmaker and physics for controlling a rigid bodies's Euler angle by applying/adding torque? I searched the net, the solution is PID but I am not sure whether it is applicable with playmaker? I could easily control the rigid body by setting rotation node but it override physics and I got unrealistic results such as passing through other rigid bodies.... My project is a robotic arm with different actuators that each one controls one segment of the robotic arm.
Best