Hi, i started with a new project and follow these steps to getting my photon network ready.
1: installed playmaker 1.8.3
2: get photon from the asset store
3: install Ecosystem
4: download playermaker PUN u5 from ecoscystem
5. build game
Got all these errors before and after build -
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Assets/PlayMaker PUN/Actions/PhotonNetworkInstantiate.cs(95,71): error CS1502: The best overloaded method match for `PhotonNetwork.Instantiate(string, UnityEngine.Vector3, UnityEngine.Quaternion, byte)' has some invalid arguments
Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs(2435,30): (Location of the symbol related to previous error)
Assets/PlayMaker PUN/Actions/PhotonNetworkInstantiate.cs(95,71): error CS1503: Argument `#4' cannot convert `int' expression to type `byte'
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Assets/PlayMaker PUN/Actions/PhotonNetworkInstantiate.cs(95,71): error CS1502: The best overloaded method match for `PhotonNetwork.Instantiate(string, UnityEngine.Vector3, UnityEngine.Quaternion, byte)' has some invalid arguments
(Filename: Assets/PlayMaker PUN/Actions/PhotonNetworkInstantiate.cs Line: 95)
Assets/PlayMaker PUN/Actions/PhotonNetworkInstantiate.cs(95,71): error CS1503: Argument `#4' cannot convert `int' expression to type `byte'
(Filename: Assets/PlayMaker PUN/Actions/PhotonNetworkInstantiate.cs Line: 95)
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What will be the solution?
thanks