Hello !
Our project is using Playmaker to describe part of the game logic in a finite state machine. At the moment we would like to write unit tests (NUnit framework). As such, we do NOT want to be dependant on a loaded scene... hence NO gameobjects, NO "update" methods, etc....
I want to know if it is possible to use the possibilities of PlaymakerFSM -at least partially- without the need of a component on a gameobject ?
At the moment, I created a template FSM which I use to create a "Fsm" object directly.
Fsm myTestFsm = new Fsm(myFsmTemplate.fsm);
From this, I have access to the first State, plus its actions and events.
Now I would like to send an FsmEvent to move the stateMachine to the next state, but I could not manage to make it work using "BroadcastEvent()" (or anything else...).
Is there a way to do so ?
Thank you in advance !
Bertrand