playMaker

Author Topic: FSM - STOP  (Read 1628 times)

escpodgames

  • Hero Member
  • *****
  • Posts: 687
    • Assets
FSM - STOP
« on: July 24, 2017, 10:36:13 PM »
Hey,

Ever since I updated my project to Unity 5.3 with Playmaker 1.8 (Latest version) I have had a weird behaviour where some of my FSMs will stop and randomly in a frame, this annoyingly will restart the FSM if it is set to reset on disable. If you have Reset on Disable off it can solve most of the issues except for Audio. I'm getting heaps of stop and starts on my audio when ever an fsm that has played audio stops. (see picture of FSM log)

What causes this stop?

Alex Chouls

  • Administrator
  • Hero Member
  • *****
  • Posts: 3987
  • Official Playmaker Support
    • LinkedIn
Re: FSM - STOP
« Reply #1 on: July 24, 2017, 11:07:18 PM »
You should only see STOP in the FsmLog when an FSM stops running, generally because the PlayMakerFSM component or GameObject was disabled. Could something be disabling the GameObject that the FSM is on?

If you have a small repro case where an FSM is stopping unexpectedly, please submit a bug report and include the project.