playMaker

Author Topic: activate/enable function doesnt work after deploy?  (Read 1996 times)

hx

  • Playmaker Newbie
  • *
  • Posts: 13
activate/enable function doesnt work after deploy?
« on: August 23, 2017, 04:14:10 AM »
Hey Guys,
i have been suffering with this issue for a while. I am doing a HoloLens Project using playmaker. Though i think doesnt actually matter which hardware it would be.
The problem is that, when i make the script in playmaker, activate a Gameobject, it doesnt really activate the Gameobject, eventhough when i hit play the script turns to green(which means it works). it happens randomly, and when i get it work in unity, when i hit play button, it works, but when i build the app, and deploy it in the device, then it doesnt work again.
actually i  am even not sure, if it is a playmaker problem? or am i missing something? do i need to do something before a build the app?

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 7615
    • jinxtergames
Re: activate/enable function doesnt work after deploy?
« Reply #1 on: August 23, 2017, 11:48:44 AM »
Hi,
Maybe there are some other conflicts.

With scripts you mean actions right?

Here is a video to help debugging :