Ok, looking for some creative brainstorming and ideas here. While this isn't a *specific* playmaker question, I'll ultimately implement it in playmaker.
I was hoping to get some ideas on how you would go about implementing (replicating) the Nintendo Game and Watch games. For those of you old enough to remember and have a good trip down memory lane, they were these handheld games:
https://gameandwatch.ch/en/game-watch-information/all-60-games/539-fire-rc-04.htmlThey would just light up the predefined spots - there isn't any physics in play here.
They seem perfect to implement in Playmaker given the state machine design.
My question is what would be the preferred implementation style. I can think of possibly superimposing a 2d grid. Other option is to use sprite animation and physics...but that may introduce a variability into the game play.
Ideally, I'd be interested to create the basic framework such that any kind of the same type of game can be implemented.
Thoughts?