Me again with a nother question. I asked on the unity forum but get no answers.
I am making something like a shmup.
I want to use a close up of the player as the UI. You can think of it as a mix of dead space and the Galak-Z corner animation of the pilot.
Right now I use a second camera and place the player in the corner of the camera so it is shown in the corner of the screen where I want it. However by doing it this way I don’t really get the viewing angel I want.
What I want to achieve:
1:Use the second camera and place the output image where I want it to show up.
2: show the player like viewed through a hole. (Only a part is visible, edges get cut off.). I hope the attached image makes clear what I want to achieve.
Thanks
Chris