Hi again,
I was able to add my own custom version of "CallMethod" that I call "CallMethodFixedUpdate" (attached below). I can save this script to my own folder and maintain it on my own. However, when I add it to a state in PlayMaker, and try to attach a behaviour to it, it doesn't auto populate the public methods in the drop down for the "method name" of the behaviour the way that "CallMethod" does.
I found out why. There is another script called "CallMethodEditor" which is responsible for auto populating the behaviour's public methods in the dropdown. I created my own custom "CallMethodFixedUpdateEditor" (attached below) as well. I tried to save this script in my own folder but get namespace compiler errors. If I move it into the "\Assets\PlayMaker\Actions\Editor" folder instead, the compiler errors go away.
Once I do that I am able to attach a behaviour to the "CallMethodFixedUpdate" action and have the public methods auto populate in the "method name" field.
The only problem I have with going this route is that on a future update of PlayMaker, I will have to re-add the "CallMethodFixedUpdateEditor" script to the "\Assets\PlayMaker\Actions\Editor" folder. For this reason, I was hoping that you could officially add a way to make "CallMethod" have an option for in FixedUpdate.
Any help would be greatly appreciated.
Thanks