Hi,
When i google i got this e-book @ the top and i red a bit and they talked to place that CM script, it is not a playmaker script so it is probably included with that e-book.
anyway you are probably better of with that tutorial
Thanks, I'm going to watch them right now.
EDIT: I've got some problem, because I cannot use Smooth Look At Dir because I'm using spine, so I need Skeleton.FlipX, for this I had to use multiple nodes, because there's no way to do this in just one node. But I met problems to check the current direction where the controller moves towards.
I don't know how explain the issue better, but I need something who round the float variable, so if the Horizontal axis isn't pressed the variable immediately will be set to 0. Here instead it's not, infact the animation transition retards a bit because there's an interpolation in the variable where the Horizontal is stored.