Currently, all sfx sounds in my side-scrolling game are quite low (volume wise) and have distinct panning or let's say prominent 2d positioning in game which I don't need. For example when I pick a coin in the left corner of the screen for example, the sound is being shifted to the left speaker and is quite low - while I want it to be centered evenly as it's just a side scroller type of game.
Since I use "Play Sound" action which has position variable, theoretically, I can create a global variable with Camera position and feed it to Play Sound's position variable slot but I'm not sure this it the best way. Any help would be highly appreciated!