I've updated the demo again, there's only a handful of changes this time round as I've mainly been concentrating on creating assets for level 2.
There were however a few outstanding issues that I've tried to address before fully commiting to level 2 development.
I'm not sure if I've fixed the issue of the bosses firing their main weapons after dying but I haven't been able to reproduce it in any of my more recent tests, so I'm hoping I might have solved that one now, let me know if it still exists.
here's the link to the latest download :
Operation Erebus Demo 7here's a list of changes :
Features :
- added splash screen.
- changed speed display.
- added a few more details to scenery.
- added in a few more enemy waves in an attempt to mix things up a bit.
Fixes :
- potentially fixed an issue that would allow enemy bosses to continue firing their main weapon after death (needs more testing to be certain).
As you can see it's quite a short list but I'd like to think that's because there are now fewer issues that need addressing. I probably won't release another new build now until level 2 is ready which will probably be sometime in January.
Happy holidays folks, see you all in the new year.
-mark