Author Topic: Pausing/unpausing game including audio  (Read 429 times)


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Pausing/unpausing game including audio
« on: November 23, 2017, 12:01:41 PM »

I need to pause and un-pause my game. Setting time to 0 only freezes the physics, while the audio carries on playing.

I see there is an "audioPause" function, but how would I go about resuming any sound files that were paused? They would need to pick up at the exact same spot in the audio file and there will be different files playing at different times so "AudioPlay" is no good as I have no way of telling which sources are currently playing.


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Re: Pausing/unpausing game including audio
« Reply #1 on: November 24, 2017, 11:15:26 AM »
Indeed strange, i made an audio unpause action.
Can you try if it works so i can add it to the Ecosystem.