>:(Hello everyone!
In order to create some new actions that I need, I have to convert a FSMArray to a Standard array.
I know how to do it with standard Playmaker's values, using the "FSMValue.Value" trick. However I have no clue about how to do it for arrays.
I already tried multiple things, and the closest I could come to was something like : "Color32[] array = ArrayPlaymaker.Values;" but it couldn't compile, telling me that it couldn't "implicitly convert type `object[]' to `UnityEngine.Color32[]'".
Could someone help show me what line should I type in order to convert the FSMArray to a UnityEngine Color Array?