Author Topic: Player / Vehicle spinning  (Read 1283 times)


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Player / Vehicle spinning
« on: January 12, 2018, 02:08:49 PM »
Dear all!

i am learning the usage of playmaker and unity currently targeted for android devices.

I have a problem with my player / vehicle synchronization.
I can't really explain the problem, but i have videos about it.
When a player is moving around, sometimes he spins(?) or goes crazy for a moment.
For player and vehicle position/rotation syncing, i'm lerping between the current and the updated position.

The problem is a bit different with the vehicle.

For the vehicle i'm using similar way for syncing the position, but i also made a network input controller, which is setting intput variables (like brake input, throttle etc) for steering and sound synchronization, and i'm using Edy's Vehicle Physics

I really hope that someone can help me out!
Not sure if it matters, but i'm using a Galaxy S8 with Android 7.0 for testing, and i'm building with the latest API.