Author Topic: VR Playmaker with a Drone  (Read 1186 times)


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VR Playmaker with a Drone
« on: October 05, 2017, 11:41:23 AM »

I am currently working on shooting a Drone down in Unity with HTC Vive. I have my projectile and drone with colliders. I am looking for help on what actions I would pick to happen when this collision happens. Maybe add force or set the gravity to something? Any help would be great.



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Re: VR Playmaker with a Drone
« Reply #1 on: October 05, 2017, 07:58:49 PM »
There are many possibilities, you can for example change the gravity in combination with some animations to rotate the drone while "falling"
also a add force on impact.

Best is make a simple scene and test what looks best, then implement in your main scene.