PlayMaker News > General Discussion
Sound Manager Pro
Rabagast:
--- Quote ---Make sure all your audio clips start and end at 0 volume
--- End quote ---
What is the best way to set up the audio clip so it starts and end at 0 volume?
--- Quote ---Another thing i saw is pooling sound so if there are more than x sounds going on fade out 1 (usually the one that was started longest ago.
--- End quote ---
And how can I fade out the sound in this case?
And the sound crack has nothing to do with SoundManager Pro anyway. It's not what I need help with. It's to avoid sound crack when I go crazy on a lot of asteroids with the triple shot weapon. :)
Rabagast:
Another thing I tried to do, is to edit the sound in an sample program like Audiocity. Reduce the Amplify a bit. It helped. I need to reduce it a little bit more.
Doesn't Unity has an audio mixer? I never tried it before. Do you think I can make something there so it sounds better?
djaydino:
Hi,
Sorry i almost never do audio myself, so i have very little knowledge about it :)
Fat Pug Studio:
--- Quote from: Rabagast on January 30, 2018, 04:52:26 PM ---Another thing I tried to do, is to edit the sound in an sample program like Audiocity. Reduce the Amplify a bit. It helped. I need to reduce it a little bit more.
Doesn't Unity has an audio mixer? I never tried it before. Do you think I can make something there so it sounds better?
--- End quote ---
It's not all about reducing volume, you need to use compression, sidechain compression and eq.
Rabagast:
--- Quote ---It's not all about reducing volume, you need to use compression, sidechain compression and eq.
--- End quote ---
Hi!
Will that help to reduce the crackling sound? And can I do this in Unity or do I need to use for example Audiocity?
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