I would like to know how i can get playmaker to recognize when the mouse is clicking on the GUI and find a way to filter that (so, as i have in my game if i have my inventory screen up and clicking on that to move items around or what, the spells won't trigger...)
basically, i want to find a way to make it so that the spells/weapons/etc will ONLY activate if i'm clicking on an exposed part of the screen and if i click on the GUI, the spells/weapons/etc will disregard the click.