Author Topic: Vector3 Variable Handles  (Read 1490 times)


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Vector3 Variable Handles
« on: April 21, 2011, 06:49:19 PM »
I find myself using the Vector3 variables inside an FSM to setup "way points" for various things, eg. next place for a camera to animate to, next Euler rotation for said camera, etc. 

Rather than trying to copy out the individual values from objects as I place them around the scene, or drop a whole bunch of empty GameObjects in the scene to use as markers, it would be really handy to be able to just have a toggle on the Vector3 variable rollout (like the Inspector Toggle) that placed a movement handle into the scene.  That would allow us to position these Vector3 variables with a lot less hassle.  Possibly also the ability to toggle it to a rotation handle as well would be handy.

Alex Chouls

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Re: Vector3 Variable Handles
« Reply #1 on: April 25, 2011, 12:32:40 PM »
This would be great. Been thinking about some way to do this with attributes - so you could just tag fields that you wanted gizmos for...