Author Topic: personal networking demo  (Read 2885 times)


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personal networking demo
« on: June 16, 2012, 03:29:49 PM »
So since networking is a topic that concerns every game developer deep in his heart, Lobohotpants and I thought it might be constructive to just face it headon. Over the next few days, we're gonna create a very simple online game, named Checkers. If you haven't heard of it, you're ,as my literature teacher would say, interesting to say the least :D
Today I spent some time on getting the actual game logic down. Here's how it looks on day 1 :

Next up is the actually difficult part, because neither Lobohotpants nor I has much experience with either Photon or Unity Networking itself.

To keep the spirits up, here are the source files so far:
do whatever you like with them :D You'll need to use your own playmaker.dll though.

If you feel like something's completely off , like if you are of the opinion that instead of using an AI-like raycast system, I should have used a 2D array or maybe even a texture, feel free to change it or rant about it :)

« Last Edit: June 16, 2012, 03:32:41 PM by kiriri »