playMaker

Author Topic: GameObject is Active in Hierarchy  (Read 6278 times)

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
GameObject is Active in Hierarchy
« on: November 07, 2013, 02:45:34 AM »
Hi,

 Following some work with Magnus @ tumbleHead, please find a custom action check if a game Object is active. It works for Unity 4 only, as Unity 4 as new ways to check for ACtive states of a GameObject, in our case, it will check that the game object is active within the hierarchy ( as opposed to being self active, but maybe it's parent is inactive...)

http://docs.unity3d.com/Documentation/ScriptReference/GameObject-activeInHierarchy.html

Bye,

 Jean

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: GameObject is Active in Hierarchy
« Reply #1 on: September 04, 2015, 03:01:50 AM »
Hi,

 Just to mention this action is now available on the Ecosystem now :)

 Bye,

 Jean