I've been trying to make a prototype for my next project with PlayMaker for the last few weeks. I've been able to pretty much create all the interactions I need for the prototype with it. Great tool!
I do however constantly run into problems with Prefabs with FSMs. I need a few objects to have the same behaviors but with different variables (strings, images...etc), so they are all connected to a prefab. I know whenever I want to make changes to the FSM, I need to do it on a prefab, but occasionally I would accidentally make changes on an object instead of the prefab itself, which usually results in a 30 minute frenzy of applying/reverting all the objects trying to fix this mistake.
When working with scripts, all behaviors on the objects can be changed when you make changes to the script. PlayerMaker works differently, and my struggle with Prefabs has been frustrating at times. Anyone has any tips on working with Prefabs with FSM?
Thanks!
Brandon