Right now I'm trying to make a turn based type of game and have two main scenes in my game: one letting the player move freely and having enemies chase the player, which on collision will transition to a battle state, after winning which it will return to the movement state. I was wondering if there was a way to delete an object in the scene that is being transitioned to, since I want the enemy to disappear after the player beats it. I had planned to just create a new scene altogether that would have the enemy be removed, but I wanted to ask if there was a more simple way to do it before I overloaded my game with scenes like that.