Author Topic: Advanced version of Torque look rotation and new Torque Rotate to Match[SOLVED]  (Read 1040 times)


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I'm finding the "Torque Look Rotation" function really useful, but I would love it if I could choose what type of force it uses.  No idea what it currently defaults to but would be great to select Impulse, acceleration etc.

I would also like to request a similar feature that effects all 3 axis so you can use torque to rotate an object to match the rotations of another object.
« Last Edit: March 23, 2018, 02:09:44 AM by jeanfabre »


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 Ok, it's an old request, but I only see this now, so I made the action modification and created a new one "TorqueRotateTowards" which does rotate a GO to match another GO using torque