playMaker

Author Topic: Problem about playmaker and animator works together  (Read 1194 times)

cleave

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Problem about playmaker and animator works together
« on: March 16, 2018, 12:19:39 PM »
How the animator back to Idle when the nav mesh is arrived position, double state machine(Playmaker and animator) work together really make me messed up.Any one help? Thanks a lot.





The character keep walking after it arrived position, if I join animator bool = false at the beginning of GetMouseButtonDown state, the animator will not work at all.
« Last Edit: March 17, 2018, 12:26:36 AM by cleave »

Fat Pug Studio

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Re: Problem about playmaker and animator works together
« Reply #1 on: March 16, 2018, 02:52:40 PM »
Animator play > state name idle.
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cleave

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Re: Problem about playmaker and animator works together
« Reply #2 on: March 17, 2018, 12:28:14 AM »
The character keep walking after it arrived position, if I join animator bool = false at the beginning of GetMouseButtonDown state, the animator will not work at all.