Hello all.
I'm starting to prototype an idea I have that involves moving vehicles across a large map on set roads. The vehicles move from place to place very well with all the pathfinding I've set up and I have a pretty good idea of how the logic for the game is going to work.
My problem is I can't get the cars to align properly to either the terrain mesh or roads I've created with EasyRoads3d. The cars will always look in the proper direction on the y axis but I can't get them to match the angle of the terrain when going up and down hills. I've tried a few things, including getting the normal by raycasting and trying to align the car to that as well as a few other methods but have had no real success so far.
I'd rather not implement a full on vehicle rig because these cars are very small, the entire game takes place from a birds eye view like Age of Empires and Starcraft.
Is there a cheap, easy solution to this?