playMaker

Author Topic: Hardshell Input Manager 3.0 actions  (Read 3760 times)

nuFF3

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Hardshell Input Manager 3.0 actions
« on: March 16, 2018, 09:35:09 AM »
Since there seems to be no custom actions for this input manager asset, I decided to make them myself.
It was pretty simple, just change the unity input lines 'input.getAxis' and such, to the hardshell inputs: hInput.getAxis, hInput.getButtonDown, etc etc...

I've linked custom actions for both 3.0 and 2.0 of the hardshell input manager.
2.0 for those who still use that :P
and 3.0 because thats the most up to date version.

Actions include:

Get Axis (stores a float)
Get Button (stores a bool)
Get Button Down (stores a bool and can send an event)
Get Button Up (stores a bool and can send an event)

Enjoy.

djaydino

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Re: Hardshell Input Manager 3.0 actions
« Reply #1 on: March 19, 2018, 04:38:35 AM »
Hi.
Thx for sharing, can i place them on the Ecosystem?

nuFF3

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Re: Hardshell Input Manager 3.0 actions
« Reply #2 on: March 19, 2018, 05:11:36 AM »
Hi.
Thx for sharing, can i place them on the Ecosystem?

Sure thing ;)

stvbabb

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Re: Hardshell Input Manager 3.0 actions
« Reply #3 on: April 26, 2018, 02:48:52 AM »
Just curios, but were these added to the ecosystem? I didn't see them or I didn't search the right thing in the ecosystem.

Thanks,
Steve

djaydino

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Re: Hardshell Input Manager 3.0 actions
« Reply #4 on: April 26, 2018, 05:48:21 PM »
Hi,
Not yet sorry :( did not have time yet to check/edit them (many other priorities and after that i forgot  :-[)

Can you bump this if i did not do them yet on Sunday or Monday so i wont forget.

But you can still get them from the first post,
unrar them an you can place them anywhere in your project (except in editor folders)

nuFF3

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Re: Hardshell Input Manager 3.0 actions
« Reply #5 on: May 04, 2018, 07:41:31 AM »
I should probably have put them into a zip file instead. But oh well.