playMaker

Author Topic: Game Feel When Hitting Enemy- Pausing time [SOLVED]  (Read 1004 times)

Gav (HeyBud)

  • Full Member
  • ***
  • Posts: 126
    • Tumblr
Game Feel When Hitting Enemy- Pausing time [SOLVED]
« on: March 24, 2018, 03:49:08 PM »
In a lot of games when you hit an enemy or are hit, it holds the screen for a few frames. What's the best practice of this in playmaker.

Should I use Scale time to 0 with a Wait action of like 0.2 or something?
Or is there a better way to freeze the screen shortly?

Thanks
« Last Edit: March 24, 2018, 07:01:32 PM by Gav (HeyBud) »

djaydino

  • Administrator
  • Hero Member
  • *****
  • Posts: 6484
    • jinxtergames
Re: Game Feel When Hitting Enemy- Pausing time for split second.
« Reply #1 on: March 24, 2018, 05:15:45 PM »
Hi, this will probably be the easiest way.
Else you would need to pause animations, constrain movement or set as kinematic and maybe "pause" certain fsms when needed
Ecosystem might not work at the moment
here are direct Github Links to the custom actions :
https://github.com/PlayMakerEcosystem
https://github.com/jeanfabre


Join the PlayMaker Discord Channel!

Gav (HeyBud)

  • Full Member
  • ***
  • Posts: 126
    • Tumblr
Re: Game Feel When Hitting Enemy- Pausing time for split second. [SOLVED]
« Reply #2 on: March 24, 2018, 07:01:08 PM »
Good point I could tweak the animations too. Thanks