So I'm just doing some basic prototyping, learning my way around playmaker. Right now I'm using "Get Key Down" for most things. And I have a few things in my scene. And it just occurred to me that it wasn't distance that was setting things off, but the fact that just hitting the E key was triggering everything in the scene. So I guess my questions is, is it best practice for everything I want intractable to have a trigger around it (and at the start of my FSM) so that random stuff isn't firing off in the scene?
Thanks!