playMaker

Author Topic: Game Feel When Hitting Enemy- Pausing time [SOLVED]  (Read 1407 times)

Gav (HeyBud)

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Game Feel When Hitting Enemy- Pausing time [SOLVED]
« on: March 24, 2018, 03:49:08 PM »
In a lot of games when you hit an enemy or are hit, it holds the screen for a few frames. What's the best practice of this in playmaker.

Should I use Scale time to 0 with a Wait action of like 0.2 or something?
Or is there a better way to freeze the screen shortly?

Thanks
« Last Edit: March 24, 2018, 07:01:32 PM by Gav (HeyBud) »

djaydino

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Re: Game Feel When Hitting Enemy- Pausing time for split second.
« Reply #1 on: March 24, 2018, 05:15:45 PM »
Hi, this will probably be the easiest way.
Else you would need to pause animations, constrain movement or set as kinematic and maybe "pause" certain fsms when needed

Gav (HeyBud)

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Re: Game Feel When Hitting Enemy- Pausing time for split second. [SOLVED]
« Reply #2 on: March 24, 2018, 07:01:08 PM »
Good point I could tweak the animations too. Thanks