Greetings great hivemind,
I have in mind for an ability for one of my characters in where the faster you click the attack button, the speed of the character's basic attack increases but stops increasing at maybe +50%
I'm imagining I'd use a scaling method in an FSM that increases the speed of the attack Animation via 'Set Animation Speed' every time the character attacks and then using a variable that "stores" the increases and then stops when it has increased after 5 times (assuming we increase by 10% for a total increase of 50%) every time.
Anyone have any thoughts or better methods?