Hi,
I'm new to PlayMaker,
Just having a bit of trouble with an app i'm developing in unity.
During run-time, I want to click a 3D object in my scene to delete it.
The problem is that anything I click is deleted: (ground plane, GUI elements, walls etc.)
At the moment, I have a DeletionManager in my scene which contains the FSM for deleting objects at run-time.
When an object is clicked, it is added to a global variable called 'deletable'.
GameObjects in 'Deletable' are then destroyed.
How do I only add objects with a specific tag to 'deletable?
Thanks