playMaker

Author Topic: Multiplayer Question(s)  (Read 916 times)

PsYcHoSiD

  • Playmaker Newbie
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  • Posts: 8
Multiplayer Question(s)
« on: April 12, 2018, 02:49:42 PM »
I have a few general questions when it comes to Photon multiplayer. I was watching the 6 video series that was linked here somewhere on the forums and was wondering how well something like that works with another asset like UFPS. If shooting wasn’t the main mechanic, but you wanted a more advanced FPS camera and their pickups/throwables etc. would it be easier just to use their Photon plungin or does even that, at the end of the day, work with playmaker when setting everything up for a multiplayer game?

My main concern is the limitation of game modes with UFPS. I have no interest in standard modes like death match etc.  but more asymmetrical gameplay like Friday the 13th or Dead by Daylight with more than one team (3-4 instead of 2). It’s hard to find research on if I create this kind of gameplay with UFPS, and I wasn’t sure if “assigning objectives” in multiplayer was outside the scope of playmaker.