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Author Topic: Blow into mic detection?  (Read 1687 times)

Prototype_6492

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Blow into mic detection?
« on: September 01, 2015, 11:47:40 PM »
Would anyone know how to set up a Mic to blow into it and detect pressure or how long they blow into it?

mdotstrange

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Re: Blow into mic detection?
« Reply #1 on: September 02, 2015, 03:06:41 PM »
This free asset might help https://www.assetstore.unity3d.com/en/#!/content/12518

It detects audio amplitude from an input source and converts it into a float
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alperozgunyesil

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Re: Blow into mic detection?
« Reply #2 on: April 02, 2018, 02:03:34 PM »
This free asset might help https://www.assetstore.unity3d.com/en/#!/content/12518

It detects audio amplitude from an input source and converts it into a float

Do you know any contemporary solution?

jeanfabre

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Re: Blow into mic detection?
« Reply #3 on: April 16, 2018, 04:44:25 AM »
Hi,

 made an action + component on the Ecosystem, search for GetMicInputLoudness, you'll get the action and a component called MicInput inside PlayMaker Custom Scripts.

drop MicInput in your scene and use GetMicInputLoudness to get the loudness, then you can use this data to do all sorts of deduction.

 Let me know how it goes.

 Bye,

 Jean