Author Topic: Multiplayer real time shooter - network advice please  (Read 614 times)


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Multiplayer real time shooter - network advice please
« on: May 03, 2018, 05:04:39 PM »
Hi all,

Wanting to make a multiplayer shooter and am wondering the best way to go about the networking aspects.

Ideally it would be mobile based but as I understand it being realistic I am looking at max 8-16 players in a level at one time (small-ish Quake level). Please correct me  if any of what I say is not true. I would like to make 32+ players but everything I have read points to lots of lag.

- Do I need a service such as Photon for mobile multiplayer? i.e. are there PM actions that can send p2p game info without an intermediate?

- If I decided to make the game for desktop PC instead of mobile, in order to raise the number of players supported would I still need Photon or are there other services (using Playmaker) or ways of going about it.

- Given the small number of players is peer to peer better or should a server be involved?

EDIT: Also no need for player accounts as every game everyone starts the same.

Thank you for your time to read this and appreciate any advice.

« Last Edit: May 03, 2018, 05:09:25 PM by OddButAwesome »