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Author Topic: Global variables, Networking system, and Unet  (Read 1697 times)

midgear

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Global variables, Networking system, and Unet
« on: May 09, 2018, 04:17:18 AM »
I have been having problems sending Global variables across unet. I'm have it so players roll dice and it prints a string to show total number rolled, its working fine locally, but not across the network.
I'm following the instructions on the networking documentation but saw the note at the top of the page:
Quote
NOTE: Unity has a new Networking system that we will support soon! This document describes working with the legacy networking system.
Anyone out there know how to do this? I'm running unity 2018, and playmaker 1.8.


Zeldag

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Re: Global variables, Networking system, and Unet
« Reply #1 on: May 09, 2018, 05:00:27 AM »
Are you open to scripting in c# or are you looking for a playmaker based only solution?

midgear

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Re: Global variables, Networking system, and Unet
« Reply #2 on: May 09, 2018, 03:00:13 PM »
Playmaker if possible, but I can do simple scripting so both would work.

jeanfabre

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Re: Global variables, Networking system, and Unet
« Reply #3 on: May 14, 2018, 03:52:38 AM »
Hi,

 I have ported uNet partially to PlayMaker, you can get it on the ecosystem:



It's not supported officially, because of the very unstable nature of uNet system. I woudl strongly recommend using Exitgames Photon which is a battel tested and stable solution for multi player applications.

 Bye,

 Jean