I have been having problems sending Global variables across unet. I'm have it so players roll dice and it prints a string to show total number rolled, its working fine locally, but not across the network.
I'm following the instructions on the
networking documentation but saw the note at the top of the page:
NOTE: Unity has a new Networking system that we will support soon! This document describes working with the legacy networking system.
Anyone out there know how to do this? I'm running unity 2018, and playmaker 1.8.