So let’s say I have a multiplayer game (Coop). And I have in the back ground an array of 10 random objectives (quests). Is it possible that when 3 people all log into the level, to assign them one of those quests (presuming you already have the gameplay setup somewhere in the level). As a really simple example, let’s say one quest was just “open a door”, but the trigger wasn’t active until the quest was assigned (if at all). Is this kind of gameplay too complex and should be done in code instead? I’ve had a hard time trying to find “assigning quests” tutorials, specifically in multiplayer.