Probably missing something really obvious here, but I essentially have a GameObject with an FSM, and in this FSM I want it to run through each of the GameObject's children and add an FSM Template to each of them. The children are all loads of different prefabs, so I don't really want to apply the scripts to them all manually in the Editor, would prefer to do this automatically at runtime.
I've seen the Run FSM scripts and such, but it seems like you can only add a new FSM to the current GameObject, so doesn't really work for my needs.
Is there just something I'm missing, or will I need to just modify one of the Run FSM action to achieve this? Thanks a lot!