Follow up - getting this error in Xcode:
ExecutionEngineException: Attempting to call method 'System.Reflection.MonoProperty::GetterAdapterFrame' for which no ahead of time (AOT) code was generated.
at System.Reflection.MonoProperty+GetterAdapter.Invoke (System.Object _this) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo member, System.Object target) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo[] memberInfo, System.Object target) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.FsmProperty.GetValue () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Actions.GetProperty.OnEnter () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (System.Int32 startIndex) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
at PlayMakerFSM.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ComponentExt.SetActive (UnityEngine.Component parent, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.GameObjectExt.SetTreeActive (UnityEngine.GameObject obj, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.GameObjectExt.Activate (UnityEngine.GameObject obj) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ComponentExt.Activate (UnityEngine.Component parent) [0x00000] in <00000000000000000000000000000000>:0
at DCIL.Core.MasterSceneController+<SwitchToScene>c__Iterator1.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo member, System.Object target) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.ReflectionUtils.GetMemberValue (System.Reflection.MemberInfo[] memberInfo, System.Object target) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.FsmProperty.GetValue () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Actions.GetProperty.OnEnter () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (System.Int32 startIndex) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <00000000000000000000000000000000>:0
at HutongGames.PlayMaker.Fsm.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
at PlayMakerFSM.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ComponentExt.SetActive (UnityEngine.Component parent, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.GameObjectExt.SetTreeActive (UnityEngine.GameObject obj, System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.GameObjectExt.Activate (UnityEngine.GameObject obj) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ComponentExt.Activate (UnityEngine.Component parent) [0x00000] in <00000000000000000000000000000000>:0
at DCIL.Core.MasterSceneController+<SwitchToScene>c__Iterator1.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.GameObject (worry) etActive(Boolean)
UnityEngine.ComponentExt (worry) etActive(Component, Boolean)
UnityEngine.GameObjectExt (worry) etTreeActive(GameObject, Boolean)
UnityEngine.GameObjectExt:Activate(GameObject)
UnityEngine.ComponentExt:Activate(Component)
DCIL.Core.<SwitchToScene>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine (idea) nvokeMoveNext(IEnumerator, IntPtr)
(Filename: currently not available on il2cpp Line: -1)