Hi all, I have a question:
I have a set of event outcomes in fsms that need to happen from when an action occurs. These actions are the result of a player's input. So its possible for the actions to happen within 5-10 seconds, which means events can be sent that often as well.
The outcome fsm's are obtained at runtime, so I'm currently sending global events for them to activate...But would it be more efficient if I stored them in an array in a 'fsm manager' fsm then send an event to the manager which would then explicitly send the corresponding event to the targeted fsm?
TDLR:
Which is more efficient sending global events or sending multiple events directly to fsms?
Cheers,
Josh