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Author Topic: FsmButton  (Read 1036 times)

blackant

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FsmButton
« on: July 25, 2018, 07:30:44 AM »
Hello,

ido'nt know if i must cal it a button or choice list, but a way to create action allowing user to select a choice by clicking a button that will activate different function after .

jeanfabre

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Re: FsmButton
« Reply #1 on: July 25, 2018, 11:43:40 AM »
Hi,

 is it not what event checked to be shown in inspector is about?

else, can you develop? I am not sure I follow what you are after.

 Bye,

 Jean

Plancksize

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Re: FsmButton
« Reply #2 on: July 25, 2018, 03:29:55 PM »
If I understand you right, you're looking for something like a menu with several "toggles" to activate or deactivate options/elements.

Have you looked into uGui checkbox (unity ui)?
With it and "uGui Proxy Full" action package you can set that quite easily (specially with the proxy component)

Here's an official (bit old tho) video with a "how to"

blackant

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Re: FsmButton
« Reply #3 on: July 25, 2018, 11:50:45 PM »
yes this is that,

i'll take a look in this direction thanks.