Hello and thank you for your time!
When I run a play test with the playMaker window open I'm getting laggy performance in my game. I've got maybe 15 FSMs running in my scene. Most are triggers that are in a 'wait for Enter event' state, but are otherwise not doing anything.
When I close the playMaker window I get a smooth frame rate. Is there anything I can do to keep the playMaker window open, and get smooth frame rate during play tests? Can I turn off debugging, or any other options to improve performance?
Unity version: 2017.3.1.P4
playMaker version: 1.8.4
Thanks for the help!