It was my understanding that once you press play, an FSM should start and if the only action is next frame event then it would progress to the next state. My issue is that nothing happens and the FSM appears stuck on the state with the next frame event in. That’s as simple as I can explain it really, and I just don’t understand why it happens.
If you create a brand new project with just playmaker installed, and create an FSM with 2 states, the first only containing a next frame event, when you press play and look at the FSM you’ll be in the second state. My issue is that it doesn’t happen some of the time for me (seemingly random) so I’ve shown here that even the most basic FSM isn’t moving to the next state for me. I even showed how the wait action once complete also does not move to the next state. It shouldn’t matter what I’m trying to achieve as this is purely an example in its most basic form so that you can rule out something I’m doing wrong in a previous state for instance.