Hello,
So i am new to playmaker and trying to learn a few things, so i decided to make a "Tower of Hanoi" game.
Just starting and i already have a problem :s
So i made a FSM to get Keys Pressed, if you press A it goes to Pillar1, E = Pillar2, R = Pillar3
I used a simple "Move Object" action with a time of 0 because i want it to be instantaneous with no animation.
When i press a key, it goes to the right position but then return to it's initial positon...
But if i set the time to 0.5 or more (meaning there is a short animation), it moves then stays at the position that i set.
Is this a bug or am i doing something wrong ? Is there a way around ? I intend to use triggers etc.. so using itween isn't the best solution because it doesn't work well with rigidbodies right ?
Images/Gif below
Thanks in advance.
PS : I'm on Unity 2017.3.1