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Author Topic: Changing global lighting intensity in runtime??  (Read 700 times)

daniellogin

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Changing global lighting intensity in runtime??
« on: August 03, 2018, 08:09:13 AM »
I'm trying to balance the brightness in my scene. I want my indoor to be dark, so only lit by lights I place with shadows. However outside is to use a directional light.

My indoor looks best with the global ambient light being black where as outside it's better a grey-ish brown. I can flip that with a trigger no problem. However indoors looks best with 0 Intensity Multiplier on the global and outside needs it to be 1, else the shadows are extreme and ridiculous.

So is it possible to change the global light intensity multiplier during runtime?

Just to be clear; I'm talking about the setting found in Lighting (tab) -> Environment -> Intensity Multiplier

Plancksize

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Re: Changing global lighting intensity in runtime??
« Reply #1 on: August 03, 2018, 09:34:46 AM »
If all you want is to change intensity, try this action found here:

http://hutonggames.com/playmakerforum/index.php?topic=10713.msg50515#msg50515